Equilibrium Levels will not affect the difficulty and rewards in Forgotten Hall stages.įorgotten Hall contains two types of stages, "Memory" and "Memory of Chaos:" In addition, extra rewards can be obtained by fulfilling specific bonus conditions. Defeating all enemies in each stage of the Forgotten Hall will reward the player with EXP materials, Credits and Lucent Afterglow. This effect can be triggered again in 1 turn(s).The Forgotten Hall involves a number of stages with increasing difficulties. Seven Layers, One Arrow Seven Layers, One Arrowīasic ATK additionally deals Imaginary DMG equal to 40%–88% of Yukong's ATK, and increases the Toughness-Reducing DMG of this attack by 100%. Enemies with their Weakness Broken in this way will trigger the Quantum Weakness Break effect.ġ ability increases Toughness DMG dealt by characters: After entering battle, deals Quantum DMG equal to 80% of Silver Wolf's ATK to all enemies, and ignores Weakness Types and reduces Toughness from all enemies. In addition, there is a 100% base chance to reduce the All-Type RES of the enemy further by 7.5%–10.5% for 2 turn(s).ĭeals Quantum DMG equal to 98%–215.6% of Silver Wolf's ATK to this enemy.ġ ability reduces enemy Toughness regardless of Weaknesses: When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered.Įach enemy can only have 1 Weakness implanted by Silver Wolf. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). There is a 75%–87% base chance to add 1 Weakness of an on-field ally's Type to the target enemy. Level Multiplier is determined by the character's level: Max Toughness Multiplier = 0.5 + Max Toughness Target 120 Level Multiplier Some enemies have the ability to make themselves immune to Toughness damage.ĭepending on the element that caused the Weakness Break, the Base DMG of the Break DMG and the debuff applied will differ: Currently, characters may deal 15, 30, 60, or 90 Toughness damage with their attacks. The Toughness value of enemies is always a multiple of 30.ĭifferent character skills will also deal varying amounts of Toughness damage. Different enemies have varying amounts of Toughness.
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